Display Name = ""
Parallax Name = "DarkSpace1"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Give up and become my nutrients♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I'm at a disadvantage, but I have to fight...!"])
    ErasePicture([5])
    BattleProcessing([0, 1307, false, false])
    ControlVariables([1202, 1202, 0, 0, 7])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Gotcha~!\nAnd now, you'll become my nutrients♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I'm at a disadvantage, but... I have no choice but to fight!"])
    ErasePicture([5])
    BattleProcessing([0, 1307, false, false])
    ControlVariables([1202, 1202, 0, 0, 3])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Give up and become my nutrients♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I'm at a disadvantage, but... I have no choice but to fight!"])
    ErasePicture([5])
    BattleProcessing([0, 1307, false, false])
    ControlVariables([1202, 1202, 0, 0, 7])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Give up and become my nutrients♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I'm at a disadvantage, but... I have no choice but to fight!"])
    ErasePicture([5])
    BattleProcessing([0, 1307, false, false])
    ControlVariables([1202, 1202, 0, 0, 7])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([2919, 2919, 1])
    ControlVariables([1222, 1222, 1, 0, 1])
    ConditionalBranch([1, 1222, 0, 1, 0])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>This room looks familiar...\nNo doubt, it's like I'm back in the room I just came from."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>But it's strange...\nI don't remember turning back, so why am I here again?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["There has to be some kind of trick.\nI should be careful next time."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1222, 0, 2, 0])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>This room. Again...\nI'm pretty sure I'm going in circles."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>If this is also part of Myusca's game, then...\nThere must be a solution."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You can't enjoy a game if there is no solution.\nThere is definitely a solution to this trick..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1222, 0, 3, 0])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>Sigh, here again..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Calm down, I must have missed something.\nIs there a route I haven't taken yet?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1222, 0, 4, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>..."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>This is starting to piss me off.\nIf that's how it is, even if I go in the opposite direction..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["...The opposite direction?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["That's it, the opposite direction!\nWhat happens if I go back the way I came from?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1222, 0, 5, 0])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>No, if I proceed, I'll just go back to the same room.\nBut if I go back the way I came..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1222, 0, 6, 0])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>\\C[10]NO NO NO AND NO! IT'S ABOUT TIME YOU UNDERSTOOD!\nYOU MUST GO BACK!!! IT'S RIGHT BEHIND YOU!!!!!\\C[0]"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1222, 0, 7, 1])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>No, if I proceed, I'll just go back to the same room.\nBut if I go back the way I came..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Hey hey, what are you doing?\nIf you're free, become my nutrients!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I'm at a disadvantage, but... I have no choice but to fight!"])
    BattleProcessing([0, 1307, false, false])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Hurry up and come here.\nI'll do something nice to you..♪"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>This counter is in the way.\nHora, I'm coming from below."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>The early bird gets the worm~ ♪"])
    BattleProcessing([0, 1307, false, false])
    EraseEvent([])
    ControlVariables([1223, 1223, 1, 0, 1])
    ConditionalBranch([1, 1223, 0, 4, 0])
      ControlVariables([1202, 1202, 0, 0, 11])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Hey hey, would you like to turn on my light?"])
    BattleProcessing([0, 1307, false, false])
    EraseEvent([])
    ControlVariables([1223, 1223, 1, 0, 1])
    ConditionalBranch([1, 1223, 0, 4, 0])
      ControlVariables([1202, 1202, 0, 0, 11])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>I'm gonna suck you dry♪"])
    BattleProcessing([0, 1307, false, false])
    EraseEvent([])
    ControlVariables([1223, 1223, 1, 0, 1])
    ConditionalBranch([1, 1223, 0, 4, 0])
      ControlVariables([1202, 1202, 0, 0, 11])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Hahaha, give me lots of nutrients♪"])
    BattleProcessing([0, 1307, false, false])
    EraseEvent([])
    ControlVariables([1223, 1223, 1, 0, 1])
    ConditionalBranch([1, 1223, 0, 4, 0])
      ControlVariables([1202, 1202, 0, 0, 11])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

  Page 2
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>Munya munya..."])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Lali-ho..."])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I'm not going to attack you.\nI don't want you to think that we, Spirit Foxes, are unable to communicate~."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I can't trust Myusca in the first place.\nFor some reason, the fur on the back of my neck shivers when I look at her."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>You guys shouldn't fight Myusca.\nIf you want to live longer, run away at full speed."])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>What a mysterious world this place is.\nIt looks completely different from our mountains..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I guess I'll just irresponsibly drink sake, do as Myusca says...\nThen take responsibility and go on a rampage before going home."])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>This necklace is nice~ ♪\nI wonder if I should bring it back to my world."])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>This labyrinth was created by Myusca.\nIt looks like she used some kind of magic to expand space and replicate matter."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>But replication magic has its limits...\nFor example, there is nothing written in the books here."])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Welcome~... Just kidding♪\nI'm not an employee, obviously."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>What happened to the people here...\nI'll try to distract you from the inconvenient stuff."])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ConditionalBranch([1, 1225, 0, 0, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Hello, I don't have the intention to fight."])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>I see, that's good... See you then."])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>Bye bye!\nWe'll see each other again anyway, though."])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>...?"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1225, 0, 1, 0])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>What a quick return...\nOh well, do your best."])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1225, 0, 2, 1])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox>I don't know the way either.\nIf I did, I wouldn't be here in the first place..."])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>You've said a lot of things with profound meaning.\nBut you were just lost as well...!!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_myuska_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Got you~♥"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was caught by Myusca..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_myuska_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 4, 0, 2])
    ShowText(["\\n<Myusca>And now... Time to eat. ♥"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>S-stop... Uwhaaaa!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Ah... ahhh..."])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Haha... Thank you for the meal. ♥"])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["......"])
    CallCommonEvent([2999])
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>It's so comfortable~"])
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>You want some sake, you say?\nPour it yourself..."])
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    ConditionalBranch([6, -1, 2])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>A little more and I was dead...\nI still can't stop trembling."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Please wait here.\nI'll definitely call for help..."])
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Girl>Why is this happening...\nUhh..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>You were living peacefully in this village...\nHow terrifying..."])
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    SetMoveRoute([187, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>The Spirit Foxes have stopped helping Myusca.\nWe should be able to pass without conflict..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Hoho, what a delicious-looking human.\nGive me your semen~!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>She attacks me like it's the most normal thing to do!?"])
    BattleProcessing([0, 1311, false, false])
    ControlVariables([1202, 1202, 0, 0, 27])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>The ones in this section and our people are from different packs.\nSo we can't just pass so easily."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>There are factions even among the foxes..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Y-You could have told us that sooner...!?"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>It looks like we'll have to take them down and move on as usual!"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>Those green monsters haven't been able to get here.\nFor the time being, we won't have to worry about food."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>I saw that you guys were fairly skilled.\nPlease get out of here and go get help."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yes, we will do our best."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>The yellow ones aren't very dangerous, but...\nThose plant monsters, however, are extremely dangerous."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Many of us have been captured by those plants.\nI wonder what those lights are..."])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>My comrades...\nThis is where you found your partners."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ConditionalBranch([1, 1221, 0, 6, 1])
      ControlSwitches([31, 31, 1])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 858, 32, 4, 0, 0])
      ConditionalBranch([2, "A", 1])
        ControlSelfSwitch(["A", 0])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>..."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
        ScrollMap([6, 10, 5])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The corridor goes all the way to the end.\nI thought it was a small house, but it looks like a fairly large building."])
        ScrollMap([4, 10, 5])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>Where in the world am I?\nBesides, this building is-"])
        PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>Can everyone hear me~?"])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
        ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
        ShowText(["\\n<Kazuya>...!?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["What suddenly echoes in my head is the voice of a young woman.\nI don't hear it directly, it must be telepathy or something."])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>You probably don't understand what's going on so suddenly, but...\nI'm going to explain it to you."])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>I'll start with the conclusion...\nYou are all going to become my food~♥"])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["The out-of-place cheerful voice makes me feel down instead.\nApparently, the current situation is the work of this demon(?)."])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>But just this once, I'm going to give you a chance to survive.\nIf you get out of there and escape from me..."])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>If you can do that, it's your win♪\nYou won't be eaten by me~."])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>In other words... This is a game with me against everyone♪\nIf you want to survive, get out of there..♪"])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>A game, she says...!?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["My voice can't reach her, of course.\nIt seems to be a one-way telepathic communication."])
        ShowTextAttributes(["myuska_fc1", 0, 0, 2])
        ShowText(["\\n<Myusca>Haha... Well then, bye bye♪\nI'm rooting for you~♥"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["After saying that, the communication in my head was cut off.\nThe surroundings are so quiet it's almost as if it were a lie..."])
        PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>Good grief..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Well, I expected something like this.\nThis demon must have kidnapped me and brought me here."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["But why did they prepare this medieval house?\nIsn't it a game in bad taste just by looking at the scenario?"])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>Anyway, I guess I have no choice but to play this game..."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["That demon called Myusca, she called out to \"everyone.\""])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["In other words, there are several other people in the same situation.\nThose people must be rescued, too."])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["Now, I have a general idea of the situation...\nIn spite of this, I can't shake the feeling that something is wrong."])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>That demon kidnapped me and some other people...\n...Is this really all there is to it?"])
        ShowTextAttributes(["", 0, 0, 2])
        ShowText(["I have a feeling that there's something bigger going on...\nBut for now, I have no choice but to move on."])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>I'm not done investigating the room yet..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ConditionalBranch([1, 1202, 0, 2, 0])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>It's a dead end, going there will cut off the retreat..."])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 15, 0, 0])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 75, 12, 0, 0])
    ControlSwitches([31, 31, 1])
    ConditionalBranch([1, 1202, 0, 2, 0])
      ControlVariables([1202, 1202, 0, 0, 3])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>I managed to escape, somehow..."])
      Empty([])

    BranchEnd([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ConditionalBranch([1, 1202, 0, 4, 1])
      ConditionalBranch([1, 1202, 0, 6, 2])
        ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
        ShowText(["\\n<Kazuya>It's a dead end, going there will cut off the retreat..."])
        SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
        Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
        ExitEventProcessing([])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 57, 22, 0, 0])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 6, 27, 0, 0])
    ConditionalBranch([1, 1202, 0, 7, 2])
      CallCommonEvent([502])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 7, 27, 0, 0])
    ConditionalBranch([1, 1202, 0, 7, 2])
      CallCommonEvent([502])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 111, 22, 0, 0])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 112, 22, 0, 0])
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 39, 33, 0, 0])
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 20, 41, 0, 0])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    SetEventLocation([6, 0, 71, 47, 8])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 63, 31, 0, 0])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    SetEventLocation([6, 0, 71, 47, 8])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 64, 31, 0, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 98, 56, 0, 0])
    ConditionalBranch([1, 1202, 0, 8, 0])
      CallCommonEvent([503])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 99, 56, 0, 0])
    ConditionalBranch([1, 1202, 0, 8, 0])
      CallCommonEvent([503])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    ControlSwitches([2919, 2919, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 6, 27, 0, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    ControlSwitches([2919, 2919, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 7, 27, 0, 0])
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>I shouldn't go back over here..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 6, 59, 0, 0])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ControlVariables([1223, 1223, 0, 0, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 114, 37, 0, 0])
    ConditionalBranch([1, 1202, 0, 10, 0])
      ControlVariables([1202, 1202, 0, 0, 11])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 35, 57, 0, 0])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ConditionalBranch([1, 1202, 0, 10, 0])
      ControlVariables([1202, 1202, 0, 0, 11])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([2962, 2962, 0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 12, 67, 0, 0])
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ControlSwitches([2962, 2962, 0])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 67, 77, 0, 0])
    ConditionalBranch([1, 1202, 0, 12, 0])
      CallCommonEvent([504])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 82
Name = "EV082"

  Page 0
    ControlSwitches([2962, 2962, 0])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 68, 77, 0, 0])
    ConditionalBranch([1, 1202, 0, 12, 0])
      CallCommonEvent([504])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 52, 58, 0, 0])
    Empty([])

CommonEvent 84
Name = "EV084"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 53, 58, 0, 0])
    Empty([])

CommonEvent 85
Name = "EV085"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 152, 86, 0, 0])
    ConditionalBranch([1, 1202, 0, 14, 0])
      ShotBalloonIcon([126, 1, false])
      ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
      ShowText(["\\n<Mysterious Boy>P-please, don't come...!!"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Hey, wait!\nYou're wrong! It's a misunderstanding!!"])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      SetMoveRoute([126, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>Huff, huff... He sure is quick on his feet...\nI don't think I can catch up to him."])
      ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
      ShowText(["\\n<Lampas>Come on, don't you think it's okay to leave him alone?\nThis boy doesn't seem to be tired at all..."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>No matter how fast he is, he must have a limit.\nIf he gets ambushed or surrounded, then..."])
      PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
      ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
      ShowText(["\\n<Mysterious Boy>Whoa...!? Oh no...!"])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox A>Ehehe... Looks like you can't escape anymore."])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Spirit Fox B>This delicious-looking semen...\nI think I'll have it as a snack with my sake."])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>This is bad, it looks like he got caught!\nWe've got to help him!!"])
      PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
      ControlVariables([1202, 1202, 0, 0, 15])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 152, 57, 0, 0])
    Empty([])

CommonEvent 87
Name = "EV087"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 27, 91, 0, 0])
    Empty([])

CommonEvent 88
Name = "EV088"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 8, 78, 0, 0])
    Empty([])

CommonEvent 89
Name = "EV089"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 70, 107, 8, 0])
    Empty([])

CommonEvent 90
Name = "EV090"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 71, 107, 0, 0])
    Empty([])

CommonEvent 91
Name = "EV091"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 36, 83, 0, 0])
    Empty([])

CommonEvent 92
Name = "EV092"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 37, 83, 0, 0])
    Empty([])

CommonEvent 93
Name = "EV093"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    Empty([])

CommonEvent 94
Name = "EV094"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 93, 107, 8, 0])
    Empty([])

CommonEvent 95
Name = "EV095"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 96
Name = "EV096"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 30, 119, 0, 0])
    Empty([])

CommonEvent 97
Name = "EV097"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 61, 123, 0, 0])
    Empty([])

CommonEvent 98
Name = "EV098"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 112, 115, 0, 0])
    Empty([])

CommonEvent 99
Name = "EV099"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 16, 163, 0, 0])
    Empty([])

CommonEvent 100
Name = "EV100"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 16, 163, 0, 0])
    Empty([])

CommonEvent 101
Name = "EV101"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 93, 95, 2, 0])
    ControlVariables([1202, 1202, 0, 0, 22])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>I never thought going back the way we came would be the right thing to do... Well done, Kazuya!"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>It might not look like it, but I've been through a lot of predicaments. And in those situations, flexible thinking made the difference between life and death."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>As expected of you, Kazuya! I've learned a lot!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's because I solved the exact same problem earlier...\n...I can't tell him."])
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ConditionalBranch([1, 1202, 0, 22, 2])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 858, 70, 96, 0, 0])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1202, 0, 23, 1])
      ControlVariables([1202, 1202, 0, 0, 24])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 858, 90, 137, 0, 0])
      ControlSwitches([31, 31, 1])
      ControlSwitches([32, 32, 1])
      ControlSwitches([33, 33, 1])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
      Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
      GatherFollowers([])
      SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ControlSwitches([34, 34, 0])
      Wait([30])
      ShowPicture([5, "80_myuska_st04", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["myuska_fc1", 3, 0, 2])
      ShowText(["\\n<Myusca>Haha, do you want to play tag?\nOkay, do your best and run away...~"])
      ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
      ShowText(["\\n<Kazuya>Kh... We have to get out of here!\nIt's over for us if she catches us!"])
      ErasePicture([5])
      Wait([30])
      ControlSwitches([35, 35, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 103
Name = "EV103"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    ControlSwitches([2904, 2904, 0])
    ControlSwitches([2902, 2902, 1])
    CallCommonEvent([505])
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    ControlSwitches([2905, 2905, 0])
    ControlSwitches([2902, 2902, 1])
    CallCommonEvent([505])
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 9, 122, 8, 0])
    ControlSwitches([2903, 2903, 0])
    CallCommonEvent([505])
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ControlSwitches([31, 39, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 45, 188, 0, 0])
    Empty([])

CommonEvent 113
Name = "EV113"

  Page 0
    ControlSwitches([31, 39, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 23, 181, 0, 0])
    Empty([])

CommonEvent 114
Name = "EV114"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 140, 173, 0, 0])
    Empty([])

CommonEvent 115
Name = "EV115"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 141, 173, 0, 0])
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 83, 171, 0, 0])
    Empty([])

CommonEvent 117
Name = "EV117"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 84, 171, 0, 0])
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 83, 206, 2, 0])
    Empty([])

CommonEvent 119
Name = "EV119"

  Page 0
    ControlSwitches([31, 31, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 84, 206, 2, 0])
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 144, 196, 0, 0])
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 145, 196, 0, 0])
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 27, 204, 2, 0])
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>The interior became gorgeous all of a sudden.\nAnd this intense, oppressive feeling..."])
      ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
      ShowText(["\\n<Hakunen>Kazuya, it feels like it's a little hard to breathe."])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>Yeah, no doubt about it... It's here.\nAnd that's on the way out, too."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's no wonder we missed it earlier.\nIf we stay here, there's no way they'll let their prey escape..."])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>But we have no choice..."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>We have to create an opening and jump outside.\nIt's the only way to survive."])
      ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
      ShowText(["\\n<Lampas>Everyone could escape while Dream Fox is being eaten..."])
      ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
      ShowText(["\\n<Dream Fox>Everyone could escape while Lampas is being drained..."])
      ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
      ShowText(["\\n<Kazuya>...We won't sacrifice any comrade.\nWe'll all escape together!"])
      ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
      ShowText(["\\n<Hakunen>Yes, of course!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Now that it's come to this, we have to prepare ourselves for the worst.\nWe must all work together to open up the way out..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 97, 220, 2, 0])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ControlSwitches([1, 1, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 8, 96, 0, 0])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 128, 81, 0, 0])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A boulder is blocking the way..."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>This is troubling...\nWe'll just have to find another way."])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>If it's a rock like this... you can leave it to me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen stands in front of the boulder!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Pierce... Haaah!!"])
    ErasePicture([5])
    Wait([30])
    Script(["display_skill_name(\"Yume Kuzushi\")"])
    ShowAnimation([0, 456, false])
    PlaySE(["RPG::SE(@name=\"mon_break7\", @pitch=100, @volume=90)"])
    Wait([30])
    ControlVariables([1202, 1202, 0, 0, 18])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen unleashes a sharp thrust!\nThe boulder is smashed to pieces!"])
    Script(["clear_skill_name"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>We can pass now."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Didn't you say you were bad at fighting...?"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 48, 150, 8, 0])
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    BattleProcessing([0, 1307, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    BattleProcessing([0, 1307, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    BattleProcessing([0, 1307, false, false])
    ControlSelfSwitch(["A", 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    Script(["keep_all_equip"])
    Script(["set_temp_actors(815)"])
    Script(["map_zoom(200)"])
    ShowPicture([5, "iv_kazuya_kakusei4", 1, 0, 320, 240, 150, 150, 255, 0])
    MovePicture([5, nil, 1, 0, 320, 240, 120, 120, 255, 0, 60, false])
    FadeinScreen([])
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, false])
    Wait([5])
    ShowPicture([5, "iv_kazuya_kakusei3", 1, 0, 320, 240, 120, 120, 255, 0])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"Explosion1\", @pitch=50, @volume=80)"])
    ShowPicture([4, "iv_kazuya_kakusei", 1, 0, 320, 240, 300, 300, 255, 0])
    ShowPicture([5, "iv_kazuya_kakusei2", 1, 0, 320, 240, 120, 120, 255, 0])
    MovePicture([5, nil, 1, 0, 320, 240, 100, 100, 0, 0, 50, true])
    MovePicture([4, nil, 1, 0, 320, 240, 250, 250, 255, 0, 30, true])
    MovePicture([4, nil, 1, 0, 320, 240, 100, 100, 0, 0, 30, true])
    Script(["map_zoom(100)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 60, true])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When I woke up, I was in a strange room.\nThe design is very old, like a medieval or early modern house."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Why am I here...\nI have no idea."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ShowPicture([5, "80_kazuya_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>What is this place...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I remember I went to work, as usual.\nAnd it happened right after I got the job done."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Suddenly, a black vortex appeared in front of me.\nI was sucked straight into the vortex..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>After that... I don't remember.\nWhat the hell am I doing in this old house?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Well, it's not the first time I've been thrown into a weird situation.\nAnyway, let's check the surroundings..."])
    ErasePicture([5])
    ControlVariables([1202, 1202, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...That's my gun, isn't it?"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeWeapons([948, 0, 0, 1, false])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I don't have any heavy weapons, I can't use magic...\nEven though it's my favorite gun, I still feel a little uneasy if that's all I have."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I don't have any of the magic items I had with me before I arrived... How troublesome... This one is pretty handy, but..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I'm a devil hunter.\nPeople commission me to slay demons."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Before, I could use magic...\nAfter a certain incident, I lost that power."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, I still have the experience of confronting a lot of demons. I could still fight demons like that even without magic."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>But the situation is too unclear...\nI should avoid fighting as much as possible."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Also, I must not forget to equip the gun.\nChallenging a demon with your bare hands is akin to suicide..."])
    ControlVariables([1221, 1221, 1, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I pick up a book on the bookshelf.\nI flipped through it, but nothing is written in it..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>What's this book...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["All the other books are the same.\nThere are no titles, no content..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It's kind of creepy...\n...Why are those things lined up on the bookshelf?"])
    ControlVariables([1221, 1221, 1, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It looks like an old desk, but it's pretty new...\nThere isn't a lot of dust or dirt, either."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Besides, I thought it was an old house at first...\nBut now that I take a closer look, it's not that old."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, the design and the structure are very old.\nIt doesn't look like a very modern building."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And above all... even though there are so many everyday necessities here, there isn't any electrical outlet..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It's a replica of an old house...\nDon't tell me this is all part of a movie set."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["When I think about it, it's really odd.\nThis room looks as if it had been used normally."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Where in the world am I?\nMaybe I'm in a foreign country, far away in the countryside...?"])
    ControlVariables([1221, 1221, 1, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It's a normal pot.\nThere is only water inside..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I tear off a piece of paper and put it in the pot full of water...\nAfter checking for anything unusual, I sniff it carefully."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I don't have the courage to drink it, but it looks like completely ordinary water."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>In the past, they used to store alcohol and water in pots like this one.\nOr so I've heard, but... no way, right?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>The water didn't go bad or evaporate...\nWhich means it wasn't that long ago that they filled this pot with water."])
    ControlVariables([1221, 1221, 1, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>The design is old, but it's an ordinary mirror.\nIt's not new, but it's not particularly dirty, either..."])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Then, I see something strange.\nThere is something weird on the back of my right hand.\nIt looks like a crest..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>What's this!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That thing wasn't there before.\nIt definitely appeared when I arrived in this room."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>From the looks of it, it doesn't seem to be a curse of sorts...\nThere doesn't seem to be any negative influence, guess I'll wait and see for the time being."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can't do anything about it if I don't know what it is.\nIn the meantime, getting a better understanding of the situation is my priority."])
    ControlVariables([1221, 1221, 1, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Inside the wardrobe, there are... women's clothes."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The design is very old, as if it were medieval or early modern.\nThe quality of the cloth and the sewing skills are not very high."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Aside from the design and quality, the thing itself is not old...\nWhere do they make such old-fashioned clothes nowadays?"])
    ControlVariables([1221, 1221, 1, 0, 1])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ControlVariables([1202, 1202, 0, 0, 2])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Haha! I found a human♪"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>You are... a Lampas!?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Oh? You know about me?\nIt's the first time I've met anyone who knows about me since I've been here."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>So I don't have to explain anything about myself, then?\nThank you for saving me the trouble♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This Lampas is different from the one I know.\nBut why is a Lampas here?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The only one who brings Lampas around that comes to my mind is her...\nMaybe she's here to get revenge on me..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If so, then what is that girl called Myusca...?\nI'm starting to get a little confused."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...Why are you here?\nDid she send you to finish me off...!?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Finish you off...? Why?\nI don't really get it, but I'm not taking orders from anyone this time."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I'm in an environment far away from that noisy shitty boss of mine...\nWhich means I can take my time to attack humans like you♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Far away from your shitty boss, you say...?\nSo it's not one of her schemes?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I knew it, I really don't understand the situation.\nA world without any of my acquaintances... What's the meaning of this?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Huh...?\nCould it be that you're even more clueless than me?"])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>You've got a lot of questions, judging by your face... Want me to tell you about it?\nI will, if you become my nutrients...♥"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Kh..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Due to their nature, it probably won't end peacefully.\nHowever, I'd like to avoid fighting as much as possible."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can't use magic and my only weapon is a handgun.\nOn top of that, the Lampas in front of me isn't my only enemy."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I'm... out of here!"])
    ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
    ShowText(["\\n<Lampas>Ah, don't run! Wait~!!"])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["I have to get away from the chasing Lampas!\nIf I get caught, there will be a battle!"])
    Wait([30])
    ControlSwitches([31, 31, 0])
    EraseEvent([])
    ChangeSaveAccess([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ControlVariables([1202, 1202, 0, 0, 4])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Haha, I found a candidate to become my nutrients~!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Another one...\nAt any rate, I shouldn't fight for now."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Direct combat is the last resort.\nIt's best to avoid fighting right now as much as possible..."])
    ControlSwitches([31, 31, 0])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlVariables([1202, 1202, 0, 0, 5])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Wait wait~ ♪"])
    ControlSwitches([31, 31, 0])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    Empty([])

CommonEvent 144
Name = "EV144"

  Page 0
    Empty([])

CommonEvent 145
Name = "EV145"

  Page 0
    ControlVariables([1202, 1202, 0, 0, 6])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 146
Name = "EV146"

  Page 0
    Empty([])

CommonEvent 147
Name = "EV147"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Kh... an ambush!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Moreover, she's blocking the only passage.\nThere's no way out of this..."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Haha, just give up and become my nutrients.\nDon't worry, I'll make you feel very good...♥"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Gh... Don't come!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I held up my right hand reflexively.\nI reject Lampas's approach through force of will."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The power of that will corresponds to the magic power that should have been lost.\nAnd then, a crimson flame sprang forth..."])
    ChangeSkills([0, 815, 0, 1496])
    ChangeSkills([0, 815, 0, 1499])
    ChangeSkills([0, 815, 0, 1502])
    ChangeSkills([0, 815, 0, 1505])
    ChangeSkills([0, 815, 0, 1508])
    ChangeSkills([0, 815, 0, 1511])
    ChangeSkills([0, 815, 0, 1514])
    ChangeSkills([0, 815, 0, 1515])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    ShowAnimation([7, 505, true])
    SetEventLocation([148, 0, 109, 37, 0])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>Kyah... It's hot!!\nI don't like fire...! I'm burning...!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>I can... use magic!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Somehow, the magic that I thought I had lost has been activated...\n...but now is not the time for that."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lampas's body is engulfed in crimson flames.\nIf I leave her alone, she'll burn to death..."])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>N-No...! Help...!\nI'm burning... I'm gonna die!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Kh, I can't leave her like this...!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    SetMoveRoute([148, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kazuya extinguishes the flames burning Lampas with the water in the pot!"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>Huff, huff..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...Are you okay, Lampas...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["From the looks of it, most of your body seems to be fine.\nEven the scorched parts will heal quickly..."])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
    ShowText(["\\n<Lampas>Ah... That surprised me...\nI didn't expect fire to fly at me..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>S-Sorry...\nI don't know what happened either..."])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>...What a weird human.\nI'm the one who attacked you, you have nothing to apologize for."])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>...Hora, you want to keep going, don't you?\nTo thank you for saving me... I'll let you go."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Oh, thank you.\nSee you then..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>...Hey.\nAre you really going to leave just like that?"])
    GatherFollowers([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Huh?"])
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I've become defective because of my burns.\nIf you're a human man, shouldn't you take responsibility?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Burn marks...?\nNo matter how you look at it, you seem to be fully healed..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Oh no, I can't become a bride anymore.\nI don't know what a bride is, though."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I just know it's something that makes you take responsibility.\nIs there a kind-hearted, gentlemanly human around here~?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>(She magnificently ignored me...)"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I get it... I just have to take you with me, right?\nYou wouldn't listen to me even if I told you I can't take you with me, anyway..."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Hahaha♪ So you do understand~\nActually, I had way too much free time because there weren't any humans around."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Don't worry, \"demons keep their promises\" after all!\nI won't do bad things or attack you anymore."])
    ShowTextAttributes(["lanpass_fc2", 7, 0, 2])
    ShowText(["\\n<Lampas>So, I guess I'm your companion now♪\nPleased to meet you. ♥"])
    ErasePicture([5])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Script(["add_temp_actors(816)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lampas has joined the party!"])
    Wait([60])
    ControlVariables([1202, 1202, 0, 0, 10])
    ShowPicture([5, "80_lanpass_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Hey hey, what's your name, by the way?\nNow that we're companions, we have to call each other by our names♪"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Kazuya.\nMy name is Kazuya."])
    ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
    ShowText(["\\n<Lampas>Kazuya...?"])
    ShotBalloonIcon([7, 1, false])
    Wait([60])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>Ahhh!! Could it be,\nyou're the human who eloped with the Lampas at the shelter!?"])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>You even overcame the fierce opposition of that shitty boss.\nI heard you guys had a rendez-vous full of burning passion outside the shelter!"])
    ShowTextAttributes(["kazuya_fc2", 6, 0, 2])
    ShowText(["\\n<Kazuya>(That story spread...!!)"])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>Come on. ♥\nYou should have just told me from the beginning."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>From now on, make sure you get along reeeally well with me as well♪\nGot it, Ka~ zu~ ya~? ♥"])
    ShowTextAttributes(["kazuya_fc4", 7, 0, 2])
    ShowText(["\\n<Kazuya>Sigh... I'm beat...\nHow am I going to explain this to \"my\" Lampas..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This isn't the first time I've established an emotional bond with a Lampas.\nTherefore, I know her characteristics, and I know she will be a reliable companion."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>By the way, Lampas...\nWhy are you here?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the very least, the one you call a shitty boss...\nIt seems certain that Hecate is not involved."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Actually, that's an odd story to put into words...\nIt's been a few weeks since our last contact with that shitty boss."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Because of that, we all got summoned by master Hera...\nAnd then, a weird black vortex appeared."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hera is Hecate's mother.\nAfter that, the remaining Lampas were all brought to the same place..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>A black... vortex!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was the same for me.\nA strange black vortex sucked me in and I ended up here..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Then, a great number of my comrades were sucked in...\nAnd I was also brought to this world."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>This... world?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Yeah... This world.\nIt seems to be a completely different world than the one we were in."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>In other words... this is a parallel world?\nIs that black vortex a gate or something?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>That's what Myusca said.\nShe said we were summoned into this world through that gate."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Summoned... By whom!?\nIs this the work of that demon called Myusca?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Myusca said herself that she was brought here as well.\nI don't know if it's true, but I didn't feel like she was lying."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>But since it goes against master Hera's principles, it definitely wasn't her work.\nThat person absolutely hates interfering with other worlds..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>To sum it up, me, Lampas, and that Myusca as well...\nIt looks like we were all summoned into this parallel world by someone."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>We met Myusca as soon as we got here.\nShe seemed to know more about the situation than us."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Then Myusca started the game.\nShe also told us that we could attack men all we wanted if we helped with the game..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>And that's how you got on board, huh..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lampas doesn't seem to know anything else.\nBut still, I never thought I'd be called to another world..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have to find out who did that and for what.\nFirst and foremost, we have to get out of here to get started."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Besides, there is something else that bothers me."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...How come I was able to shoot flames earlier?\nThere shouldn't be any magic left in me now..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Myusca said that magic is easy to use in this world. It seems like the magic particles in the atmosphere make it easier to conduct magical powers when they're emitted."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>So if you have a little bit of magic in you, you can use it.\nI think even a species like mine that doesn't have anything to do with magic can use it."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I more or less have magical powers fixed to a part of my soul, too...\nSo that means it's amplified in this world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But it feels somewhat different from the magic I once mastered.\nSince it's a different world, does that mean the form of my magic changed as well?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Whatever it is, I'm grateful for this situation.\nI'm grateful for getting my magical powers back and will put them to good use."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...Thank you very much, Lampas.\nThanks to you, I'm starting to get a general idea of what's going on."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>If you want to thank me at all costs, \nhow about shooting it once in my ivy?"])
    ShowTextAttributes(["kazuya_fc4", 1, 0, 2])
    ShowText(["\\n<Kazuya>...Let's hurry."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, I was able to get a reliable (?) companion.\nWe will escape from this labyrinth together..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

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    Empty([])

CommonEvent 148
Name = "EV148"

  Page 0
    Empty([])

CommonEvent 149
Name = "EV149"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])

CommonEvent 150
Name = "EV150"

  Page 0
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShotBalloonIcon([11, 1, false])
    ShotBalloonIcon([12, 1, false])
    ShotBalloonIcon([13, 1, false])
    ShotBalloonIcon([14, 1, false])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas A>Ah, a human♪\nHey hey, are you single?"])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas B>Would you like to play with us? ♥\n...Play with us, then turn on the light of the Lampas you like the most. ♥♥"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Sorry, I'm taken.\nI'm going to send you back to the demon world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can use magic now...\nI don't have to flee like I did earlier."])
    ShowTextAttributes(["lanpass_fc2", 1, 0, 2])
    ShowText(["\\n<Lampas>I'll fight with you!\nI won't show you any mercy just because we're of the same species! ♪"])
    ControlSwitches([31, 31, 0])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

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    Empty([])

CommonEvent 151
Name = "EV151"

  Page 0
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Wait!!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Hm?"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([40])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>That boy...\nHe's insanely fast."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>He's not just quick on his feet...\nThat guy has a perfect understanding of the distance separating him from his opponents."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Usually, you can't get that kind of instantaneous power just from running.\nThose are the moves of a very skilled and experienced person."])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["lanpass_fc1", 0, 0, 2])
    ShowText(["\\n<Lampas>Ah, there is a human here as well♪\nLet's feel good together. ♥"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Kh... Looks like I can't persuade her...\nI have no choice...!"])
    BattleProcessing([0, 1308, false, false])
    ControlVariables([1202, 1202, 0, 0, 12])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 152
Name = "EV152"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 153
Name = "EV153"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 154
Name = "EV154"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 155
Name = "EV155"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>Zzzzz..."])
    Empty([])

CommonEvent 156
Name = "EV156"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>It's ovaaah..."])
    Empty([])

CommonEvent 157
Name = "EV157"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 158
Name = "EV158"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 159
Name = "EV159"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Curse youuu!! Wheeee~!!"])
    Empty([])

CommonEvent 160
Name = "EV160"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 161
Name = "EV161"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>It's so comfortable~"])
    Empty([])

CommonEvent 162
Name = "EV162"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 163
Name = "EV163"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 164
Name = "EV164"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 165
Name = "EV165"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Zzzzz..."])
    Empty([])

CommonEvent 166
Name = "EV166"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"scene_comi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>Whoa... smells like alcohol..."])
    SetMoveRoute([152, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowPicture([5, "80_youkosan_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_youkosan_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox A>He's here! The devil hunter is here!!"])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox B>We've heard about you!\nYou're here to make us cry, aren't you!?"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>No, I...\nIf I can, I would like to resolve this peacefully..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This must be the work of the Spirit Fox who ran away before...\nIt seems like she told everyone a mixture of fact and fiction."])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox C>You want to hunt us like vermin? Bring it on!\nWe're actually vermin anyway."])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox D>But that doesn't mean we'll let you hunt us in silence!\nLet's show this devil in human skin how obstinate vermin can be!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>No, like I said..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Arguing is useless at this point.\nI'm afraid I'll have to fight back!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1310, false, false])
    ControlVariables([1224, 1224, 0, 0, 1])
    TransferPlayer([0, 858, 107, 78, 6, 0])
    ShowPicture([5, "80_youkosan_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_youkosan_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox E>Oh, a festival?\nHuman, dance with us!"])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox F>The devil hunter has come to hunt us!\nAt this rate, we'll all be turned into cheap furs!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1310, false, false])
    ControlVariables([1224, 1224, 0, 0, 2])
    TransferPlayer([0, 858, 114, 78, 6, 0])
    ShowPicture([5, "80_youkosan_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_youkosan_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox G>What's up...?\nWheee~! You sure are getting excited over here!"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox H>Don't you think Spirit Fox H sounds lewd?\nWell, I'm actually lewd♪"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1310, false, false])
    ControlVariables([1224, 1224, 0, 0, 3])
    TransferPlayer([0, 858, 119, 83, 6, 0])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox>Ugh... E-Everyone...\nThis... This is the work of the devil..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Of course, the Spirit Foxes that I defeated are not dead.\nThey just fainted or are pretending to be dead."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the first place, most of the Spirit Foxes lying here just drank themselves unconscious.\nI didn't even touch them, let alone hurt them..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Anyway, now there's no more Spirit Foxes to get in our way.\nWe can move forward-"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    SetEventLocation([173, 0, 128, 80, 2])
    SetMoveRoute([173, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    ShotBalloonIcon([173, 1, false])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Mysterious Boy>This is horrible...\nWhat happened to those foxes..."])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox>You! You need to run!\nThe devil in human skin is going to kill you too!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>What are you saying!?\nDon't frame people in the heat of the moment!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Y-You! This is wrong!!\nThese guys got like this on their own...!!"])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox>Hurry, run!!"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Mysterious Boy>I can't run away and leave you behind!\nI have to help those who are hurt somehow..."])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox>There are no survivors...\nAt the very least, warn the rest of my comrades... Gha!"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Mysterious Boy>Oh, oh no...\nI have to tell the other foxes...!"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([173, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Move\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Move\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>Ahhh, you've been completely misunderstood..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>What have you done!?\nDid you say all this because you have a grudge against me!?"])
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>Uhehe...\nI can't drink anymore..♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Spirit Foxes are completely dead drunk.\nWhat an annoying bunch they are..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Kazuya, I think you're wasting your time with them.\nThese foxes can't communicate properly when they're drunk."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>I have to clear up the misunderstanding with that kid...\nAnyway, let's go after him!"])
    ControlVariables([1202, 1202, 0, 0, 14])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 167
Name = "EV167"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I wanna stay like this forever..."])
    Empty([])

CommonEvent 168
Name = "EV168"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>Zzzzz..."])
    Empty([])

CommonEvent 169
Name = "EV169"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I'm definitely going to have a hangover..."])
    Empty([])

CommonEvent 170
Name = "EV170"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I want to drink all the sake of this world..."])
    Empty([])

CommonEvent 171
Name = "EV171"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I can taste the floor..."])
    Empty([])

CommonEvent 172
Name = "EV172"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Zzzzz..."])
    Empty([])

CommonEvent 173
Name = "EV173"

  Page 0
    Empty([])

CommonEvent 174
Name = "EV174"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ScrollMap([8, 5, 5])
    Wait([90])
    ShowPicture([5, "80_youkosan_st01", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_youkosan_st01", 0, 0, 200, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox A>This is the secret technique of the fox pack, the fox wall!!"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox B>We're just lining up to surround him though..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Boy>T-This is bad...!"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ScrollMap([2, 5, 4])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Hold on, I'll help you!"])
    ShowPicture([5, "80_youkosan_st01", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_youkosan_st01", 0, 0, 200, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 200, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Mysterious Boy>Wahhh... Even the devil in human skin is here!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Don't call me by that weird nickname!!\nI'm just human!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Anyway, I will explain in detail later!!\nWe have to get rid of every last one of these Spirit Foxes first!"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>You'll get misunderstood again if you say it like that, you know?"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>...We have to beat these Spirit Foxes up without killing them!"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>(It's not all that different...)"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    BattleProcessing([0, 1311, false, false])
    ShowPicture([5, "80_youkosan_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_youkosan_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox>R-Ruuun!!"])
    FadeoutScreen([])
    ControlVariables([1202, 1202, 0, 0, 16])
    ErasePicture([5])
    ErasePicture([6])
    PlaySE(["RPG::SE(@name=\"mon_escape\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Spirit Foxes have fled..."])
    ControlSwitches([31, 31, 0])
    TransferPlayer([0, 858, 8, 88, 8, 2])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"scene_odayaka1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Mysterious Boy>..."])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>I'm not going to do anything to you!\nYou were fooled by those drunkards!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Most of them just got drunk on their own!\nI didn't take the life of those I defeated, either!"])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Boy>R-Really...?"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Boy>But you have a weapon...\nAnd you're using aggressive techniques..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>My countermeasures are aggressive, yeah. But...\nIt's just to protect myself."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Mysterious Boy>I wonder if it's true..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["He gives me a skeptical look, but he seems willing to listen to me."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Anyway, let's get out of here together.\nFirst of all, can you tell me your name?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>My name is Hakunen.\nI am currently training as a sorcerer's apprentice."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>A sorcerer...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["He mistakes me for someone dangerous...\nBut I think that person is also very suspicious."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>And you...?"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>My name is Kazuya.\n...I'm a devil hunter."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>What's a \"devil hunter\"?"])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Ah, I receive commissions from private and corporate clients.\nMy job is to exterminate demons and solve cases."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>S-So you are someone who eradicates malignant spirits..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen's expression becomes slightly gloomy.\nIs a devil hunter's image really that bad?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I know I said I exterminate them, but persuasion is the biggest part of my job.\nThis weapon was also specially made to send demons back to the demon world."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>After all, communicating is absolutely impossible sometimes...\nI'll fight back against those who attack me and can't be reasoned with."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I can assure you that Kazuya is not dangerous.\nHe is fundamentally kind and good-natured."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>You... aren't a tree spirit, it seems."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Oh? You know about them?\nSo there are tree spirits in your world as well."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I'm Lampas, and I'm not exactly a plant.\nI guess you could say I'm a semen-squeezing demon modeled after the alraune species."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>My purpose should be to become a human's \"partner.\"\nBut now, I'm on Kazuya's side for some reason♪"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>...Pleased to meet you, Lampas.\nKazuya, please forgive me for my rudeness."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>I just can't get along with demon slayers.\nBut you don't seem to be one of those people, Kazuya."])
    ShowTextAttributes(["kazuya_fc4", 7, 0, 2])
    ShowText(["\\n<Kazuya>...I knew you had something like that on your side...\nA similar profession that makes a bad impression..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>...Anyway, I'm glad you understand.\nNice to meet you, Hakunen."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Tell me, how did you end up here...?\nWere you also sucked into a black vortex?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>That's right, you are well informed.\nThat black vortex appeared when my master and I were together..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>And before I realized it, I was alone in this strange place.\nThen, the foxes chased me around..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I see... It's the same for me.\nI got sucked into the black vortex and came to this world."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Me too, by the way.\nKazuya and I come from the same world."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>I heard it from the foxes as well...\nThis place is a different world, isn't it?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah, that's probably right.\nYou and I come from different worlds, apparently."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>I heard the voice of a person named Myusca in my head.\nThis is a game meant for that person's enjoyment..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I heard that voice, too.\nWe have no choice but to play the game and get out of here."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Hakunen, let's work together from now on.\nWe need to work together and get out of here in one piece."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Yes... I will help you!"])
    ErasePicture([5])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_temp_actors(811)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen has joined the party!"])
    Wait([60])
    ControlSwitches([31, 31, 1])
    ControlVariables([1202, 1202, 0, 0, 17])
    ShowPicture([5, "80_byakunen_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Still, I'm worried about master.\nWhere on earth are you..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>So we were all sucked into the black vortex, huh?\nThat master of yours must be pretty old, right?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes... Master is quite old.\nOf course, that person is a lot more dependable compared to me."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen said he was an apprentice sorcerer.\nThat master of his must be a sorcerer of advanced age, then."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If we join up with that person, they will be of great help to us.\nI hope we can find his master, but..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Master must have come to this parallel world as well.\nSomeone like me doesn't have any right to be worried about master, but..."])
    ShowTextAttributes(["byakunen_fc3", 4, 0, 2])
    ShowText(["\\n<Hakunen>Err... Master is... is very important to me..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>(Why is he blushing...!?)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["On one hand, we have a sorcerer of advanced age.\nOn the other hand, we have a good-looking boy as his apprentice."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Does their relationship go beyond mere teacher and student?\nCould it be a forbidden relationship...?"])
    ShowTextAttributes(["kazuya_fc4", 7, 0, 2])
    ShowText(["\\n<Kazuya>(They must be homosexuals...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Love is free.\nIt's just that I don't know anything about that kind of love."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>I hope you will reunite with your master!"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>...Yes!"])
    ErasePicture([5])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, we have to get out of here to get started.\nWe must work together with Hakunen to get out of this predicament..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>E-Ehm...!"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Hm...? What?"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>I'm embarrassed to say this, but...\nI'm not very good at fighting."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>So, I may not be able to help you much.\nI'm pretty confident in my running speed though..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Protecting civilians is also the job of a devil hunter.\nIf there is a fight, hide behind me."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>...I apologize for not being able to help you.\nI'm not very good at fighting, after all..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>It's best to avoid fighting if you can.\nThat's what I've been doing."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Leave it to us and you'll be fine!\nWe're gonna keep you safe, okay? ♪"])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 175
Name = "EV175"

  Page 0
    SetMoveRoute([34, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShotBalloonIcon([34, 1, false])
    ShotBalloonIcon([35, 1, false])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox A>Whoa, there are humans!\nAnd both of them look delicious!!"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox B>There is a rule saying that the winners take it all, right!?\nI'm excited~!!"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>Wawawa...\nI'll leave this fight to you!"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Don't leave it to me! You are strong enough!"])
    ShowTextAttributes(["lanpass_fc2", 7, 0, 2])
    ShowText(["\\n<Lampas>Punch!! Punch!!!\nHakunen!! Let's do this♪"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>Eh... Ehhhhh!?\nThat's not what you said before...!?"])
    BattleProcessing([0, 1310, false, false])
    ControlVariables([1202, 1202, 0, 0, 19])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>I-I can't believe I... committed violence..."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>He says that with so much regret.\nAnd yet he didn't hesitate to attack at all."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It's simple, he just doesn't like the act of fighting.\nYou're very battle-hardened..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>...Well, that kind of thing happens from time to time."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Eh...? A-Ahh...\nYou accept it that easily?"])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>Battle-hardened, huh...?\nSomehow, it looks like you're used to beating up the bad guys."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...Hm? By the way, Hakunen, the back of your hand..."])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I notice something that looked like a bruise on the back of Hakunen's hand.\nHe has a crest similar to mine."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>This...?\nIt appeared when I arrived in this world."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah, same for me...\nLampas, you don't have one, do you?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Yep, looks like I don't.\nMy comrades don't have it either."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>But I've seen it somewhere recently...\nWhere was it again..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lampas thinks about it, but she can't remember."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>What a mysterious crest...\nBut somehow it doesn't feel like a bad thing."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yeah, I agree.\nIt's probably some kind of blessing magic..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even if it's not harmful, we still don't know the true nature of this crest.\nWhy are Hakunen and I the only ones with this crest..."])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 176
Name = "EV176"

  Page 0
    ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
    ShowText(["\\n<Fox Statue>..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>This is... a Fox Statue?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can see the stairs ahead...\nWe are blocked by a strange statue and can't seem to advance."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>This thing, again...\nI never thought I'd see it in another world."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>This is a Spirit Fox that took the form of a statue.\nThis is how they block passages."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Can you smash it to pieces like the rock we just saw?"])
    ShowTextAttributes(["youkosan_fc2", 1, 0, 2])
    ShowText(["\\n<Fox Statue>...!?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>That... would be sad for her.\nYou can't do anything to a Fox Statue from the front and from the sides."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>We must go behind her.\nI'm sure we can get behind her if we use another route."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Another route...\nOkay, let's go."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>It's kind of annoying to back down in silence.\nI'll get her covered in pollen and honey!"])
    PlaySE(["RPG::SE(@name=\"Saint8\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["youkosan_fc2", 5, 0, 2])
    ShowText(["\\n<Fox Statue>Ahehe... Stooop~...♥"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, the path to the stairs in front of us is blocked.\nHakunen is right, we have to take another route."])
    ControlVariables([1202, 1202, 0, 0, 20])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 177
Name = "EV177"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>This is the Fox Statue from before...\nWe managed to get behind her."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Well then, check this out.\nYou get near the Fox Statue's tail, and... Eiii!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen stomped on the tail of the Fox Statue!"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    SetMoveRoute([33, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
    ControlVariables([1202, 1202, 0, 0, 21])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Fox Statue has disappeared!"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>...Step on a Fox Statue's tail from behind like I did.\nThen you will be able to pass."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>But...\nDon't you feel sorry for her, stepping on her tail like that?"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Eh...? Y-Yeah, but...\nI've gotten used to doing it..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Eh...?\nYou've stepped on their tails so many times that you've gotten used to it...?"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>N-No... I can't deny that, though...\nBut..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>You looked like you were having so much fun when you stepped on her tail... Hakunen, you...\nCould it be that you're actually the kind of person who bullies others inhumanly...?"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>I don't have time to bully others..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, now I know what to do against those Fox Statues.\nI just have to get behind them and stomp on their tails."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 178
Name = "EV178"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>This must be the couch they call a \"bed.\"\nIt looks like we can take our time and rest our bodies on it."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>It's a pink bed..."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Kazuya, do you have a preference for the color of your bed?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>No, it's nothing.\nIt should be okay... right?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>It's different from the ones in our world, it's okay.\nDemons won't appear in your dreams."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Demons in your dreams...?\nYou come from a world full of hardships."])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 179
Name = "EV179"

  Page 0
    ConditionalBranch([1, 1225, 0, 2, 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
      ShowText(["\\n<Lampas>This place seems to be a crossroads.\nIf you're a man, go straight!"])
      ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
      ShowText(["\\n<Kazuya>Can I really trust you...?"])
      ControlSwitches([2902, 2902, 0])
      Empty([])

    Else([])
      EraseEvent([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 180
Name = "EV180"

  Page 0
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>This is the passage leading to that labyrinth.\nWe shouldn't go back."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 181
Name = "EV181"

  Page 0
    EraseEvent([])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShotBalloonIcon([43, 1, false])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>A human...!? Are you a civilian?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Eeek...!! A, a monster...!?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Y-You're wrong! We are-"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>It's okay, we're here to rescue you.\nAre you hurt...?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>(As expected, he's experienced...)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>Ah... I-I don't have any injuries...\nI'm just exhausted from running around all over the place..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No injuries as far as I can see, but it's obvious that he's emotionally agitated.\nIn that case..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I see, so you are not hurt.\nNow, what's your name?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In these cases, ask a series of questions and force them to use their brains.\nIt's a little trick to get a confused victim to regain their composure."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>My name is Tony...\nHey, you. Are you here because..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Yes, I'm investigating what happened.\nCan you tell me what's been going on?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>What's been going on, you say..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Did you get sucked into a black vortex, too?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>A black vortex...?\nI don't remember seeing anything like that."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>You... didn't see any black vortex?\nThen how did you get here?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>How, you're asking...?\nThis is the village I live in. Finoa."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Finoa, Tony, the village he lives in...\nAs I suspected, this world looks like a medieval or early modern world."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Naturally, it raises a lot of questions at the same time.\nBut the irony of this method of questioning is to keep looking like you understand everything."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Then, even though you were living a very normal life in this village...\nSuddenly, everything around you went crazy."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Yeah, exactly!\nI don't know what's going on, and I'm scared, so scared..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Someone called Myusca started talking about a game or something in my head...\nHelp me, please. Help me now..."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I have seen similar cases before.\nI've experienced in my world that a demon's intervention can turn people's homes into other worlds."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["If that's what happened here, this strange vastness would make sense...\nIt's because there are demonic barriers that can turn space into a labyrinth."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In other words, he is a civilian who lived here from the beginning.\nAnd unfortunately, he's been involved in this matter..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>All right, let's get out of here together.\nCan you stand up...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Phew, I've finally calmed down...\nI'm glad you guys showed up."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The second Tony got up from his chair-"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["-Suddenly, my heart raced."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>K-Kazuya...\nSomehow, I feel a very bad presence..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>...Everyone! Get away from he-"])
    SetMoveRoute([43, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([30])
    ShowAnimation([44, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_myuska_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 0, 0, 2])
    ShowText(["\\n<Myusca>Nice to meet you, visitors from parallel worlds...\n...Heh, I come from another world as well though♪"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>You are... Myusca!?"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can understand it from experience just by facing her.\nThis one is on a completely different level compared to those demons with lots of free time..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["myuska_fc1", 0, 0, 2])
    ShowText(["\\n<Myusca>You're in an unfamiliar world, but you sure are working very hard.\nYou've joined forces and made it to this place..."])
    SetMoveRoute([44, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Eeek...!?"])
    ShowPicture([5, "80_myuska_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 3, 0, 2])
    ShowText(["\\n<Myusca>Haha... You have just the right amount of fear. You look delicious...♥\nTime to eat..."])
    PlaySE(["RPG::SE(@name=\"mon_ero_pyu1\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca examined Tony's expression with an easy-going attitude...\nThen, she forced her lips on his!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Ah... Ahhhhhhhhhh~~!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tony immediately screams as his body convulses.\nEven though he was writhing so violently, he couldn't escape from Myusca's kiss."])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Nn... Shlrrrpt..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Ah... Ahhh..."])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>S-Stop it...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen tries to intervene, but I hold him back with my left arm."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Don't go, he can't be saved anymore..."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Kh, khh..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Tony>Eaaaaahh..."])
    PlaySE(["RPG::SE(@name=\"mon_ero_chupa6\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tony wastes away, savoring the kiss of death.\nAnd then, she greedily consumes his life before our very eyes..."])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Nn... Thank you for the meal...♥"])
    ErasePicture([5])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ControlSwitches([32, 32, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As soon as Myusca separates her lips from his, Tony collapses to the ground.\nHis corpse is dried up, but his face is twisted with joy..."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>T-This is... horrible..."])
    ShowPicture([5, "80_myuska_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 4, 0, 2])
    ShowText(["\\n<Myusca>Haha...♥\nSo, which one of you is going to be my next prey?"])
    ShowTextAttributes(["myuska_fc1", 4, 0, 2])
    ShowText(["\\n<Myusca>Of course, I'm fine with taking you both at the same time...♥"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca's bewitching eyes finally turned to us..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Hakunen, run with all you've got!!\nDon't look back!!!"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>Ah... Yes!"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Confronting this monster directly is absolutely impossible.\nRight now, running away is all we can do..."])
    PlayBGM(["RPG::BGM(@name=\"kiki1\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Powerup\", @pitch=100, @volume=80)"])
    ChangePlayerFollowers([1])
    ShowTextAttributes(["", 0, 1, 1])
    ShowText(["Myusca is chasing you, run away from her!\nIf you get caught, it's game over!"])
    Wait([30])
    ControlSwitches([33, 33, 0])
    ControlVariables([1202, 1202, 0, 0, 23])
    ChangeSaveAccess([0])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 182
Name = "EV182"

  Page 0
    Empty([])

  Page 1
    ShowPicture([5, "80_myuska_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Got you~♥"])
    PlaySE(["RPG::SE(@name=\"Down1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I was caught by Myusca..."])
    PlayBGM(["RPG::BGM(@name=\"ero1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["myuska_fc1", 4, 0, 2])
    ShowText(["\\n<Myusca>And now... Time to eat. ♥"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>S-stop... Uwhaaaa!!"])
    FadeoutScreen([])
    ErasePicture([5])
    CallCommonEvent([104])
    CallCommonEvent([105])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Ah... ahhh..."])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Haha... Thank you for the meal. ♥"])
    FadeoutBGM([1])
    Wait([120])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["......"])
    CallCommonEvent([2999])
    Empty([])

CommonEvent 183
Name = "EV183"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>There is no escape beyond this point!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 184
Name = "EV184"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    CallCommonEvent([506])
    Empty([])

  Page 1
    Empty([])

CommonEvent 185
Name = "EV185"

  Page 0
    CallCommonEvent([506])
    Empty([])

  Page 1
    Empty([])

CommonEvent 186
Name = "EV186"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    CallCommonEvent([506])
    Empty([])

  Page 1
    Empty([])

CommonEvent 187
Name = "EV187"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 188
Name = "EV188"

  Page 0
    GatherFollowers([])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>It's a type of stairs I've never seen before."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>Did we finally make it to the exit...?"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"shirousagi\", @volume=100, @pitch=100)"])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    Wait([30])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Yoo-hoo~!!"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>...Whoa!?"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>What... is this an enemy attack!?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Come on, calm down.\nI'm a White Rabbit, I'm not your enemy~!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I've come here to guide you.\nYou who shoulder great destinies."])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Dream Fox>There's no way we would trust you!\nYou're one of Myusca's allies as well, aren't yo-"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>...No. At the very least, she really isn't hostile.\nAs a matter of fact, she didn't try to attack us from behind."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Moreover, she said something about \"guiding\" us as soon as we met...\nAnyway, let's listen to this demon."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Yep yep, experienced people are great.\nEven someone as suspicious-looking as me can get through to them."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>It's not the first time I've met someone like you.\nStill, I'll keep my guard up against a surprise attack."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>As expected of you, Kazuya...\nYou've been through a lot of different experiences."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Nevertheless, you're doing pretty well.\nKazuya, you seem to be able to use magic again."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Everyone's fighting power is quite something as well.\nAs expected of the chosen heroes, you have the strength needed to deal with this crisis♪"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>The chosen heroes... What are you talking about?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Okay, I'll give you a quick explanation then.\nIt'll be bad if I don't hurry up and go, so I'll make it easy for you."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>First, a villain from another world appeared in this world.\nThe Queen of Dreams is about to take over this world."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Then, the Queen of Dreams summoned allies from various other worlds.\nIn short, they're a bunch of bad guys."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>And that's why this world is in big trouble!\nBut when one door is shut, another one opens!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>To defeat the Queen of Dreams and her allies...\nSeven heroes were gathered from various parallel worlds."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>And those heroes... are you!\nTherefore, do your best to defeat the Queen of Dreams~ ♪"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I see... I get the gist of it."])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>Huh!? You understood all that!?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>So... Who summoned us into this world?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Maybe it wasn't the work of anyone...\nMaybe it was caused by something like the will of history?"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>The will... of history?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>I see, you're talking about a countermeasure system.\nAnd unless we defeat the Queen of Dreams, we won't be able to get back to our respective worlds?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>I'm glad the discussion is progressing so quickly."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>The idea of demons existing was simply dropped on me out of the blue. It's much less of a headache to understand than to doubt."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>More importantly, judging by the way you're acting like a third party...\nI'm assuming that this explanation is all the help we'll get from you?"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Your understanding is perfect.\nI'm neutral, I can't help you directly."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I don't understand the difficult stuff...\nBut I mostly get the picture."])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>In other words, we are heroes called from another world!\nAnd we just have to defeat that \"Queen of Dreams\", right?"])
    ShowTextAttributes(["youkosan_fc1", 1, 0, 2])
    ShowText(["\\n<Dream Fox>Okay, I can see where this is going!\nI never thought I'd be a hero!"])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>No... You are the villain's allies I talked about.\nThe heroes are those two humans."])
    ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
    ShowText(["\\n<Lampas>Ehhhhh~?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>The Queen of Dreams summoned that Myusca as an ally...\nMe and Hakunen are heroes meant to stop them..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["To think that so many crazy strong monsters would gather together...\nNo doubt, it must be a crisis in this world."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>The seven heroes have a crest on the back of their hands. It's called the \"Proof of Collaboration.\"\nIt's a sign proving that you've been chosen."])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Proof of Collaboration...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen and I look at the crest on the back of our hands.\nThis is the proof that we are the heroes chosen to save this world."])
    ShowPicture([5, "80_sirousagi_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Yeah... The Proof of Collaboration.\nYou have to work together to overcome the crisis."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>And that's the end of my story.\nIt helps that you guys are so quick to understand."])
    ShowTextAttributes(["sirousagi_fc1", 0, 0, 2])
    ShowText(["\\n<White Rabbit>Well, I have to go now...\nAhh, I'm busy, so busy... See ya♪"])
    ErasePicture([5])
    ErasePicture([6])
    SetMoveRoute([129, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_tamamo2\", @pitch=100, @volume=80)"])
    SetMoveRoute([35, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
    ControlSwitches([31, 31, 1])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Err... I didn't understand any of that...\nWhat about you, Kazuya?"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>There are three main points...\nOne: the one responsible for all of this is the Queen of Dreams who has appeared in this world."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Two: we were gathered from parallel worlds to defeat the Queen of Dreams.\nThree: we can't return to our worlds unless we defeat the Queen of Dreams."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>Well... that's about it."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>I see... I learned a lot.\nIt's amazing that you could understand such complicated details in that explanation."])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>No, she didn't say anything complicated.\nIt's hard to understand because it's just extremely surprising..."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>As expected of you, Kazuya...\nYou must really have been through a lot of different experiences."])
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>We were summoned by the bad guys~\nWell, I figured I wasn't a hero."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>The vermin from Mahoroba has come to a parallel world to wreak havoc!\n...or something like that."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>But you two are helping us, aren't you?\nYou are definitely not evildoers."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I guess I'm a bit happy to hear that."])
    ShowTextAttributes(["youkosan_fc1", 1, 0, 2])
    ShowText(["\\n<Dream Fox>That's Hakunen for you, he's so kind~ ♪\nThe Bride Fox was right."])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>Eh...? The Bride Fox said that...?"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>...Oh, didn't I tell you?\nYour wife is an acquaintance of mine."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>So you and my wife know each other.\nYou must know a lot of people then."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Hmm. To think you would meet an old friend of your wife. Fate can be really strange..."])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>...Wait, you're married, Hakunen...!?"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Yes... My wife is too good for someone like me."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>(T-To think he was a married man...)\n(That guy has been through a lot as well...)"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>...We don't have time to talk about me right now.\nLet's go!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>I agree with you, Mr. Hakunen...\nI shall humbly follow you..."])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>W-What's going on, Kazuya...!?"])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, White Rabbit's story helped me understand the existence of the Queen of Dreams.\nWe were brought together to defeat the Queen of Dreams..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But right now, we can't do anything if we don't get out of here.\nWe must stop Myusca's game and escape to the outside..."])
    ControlVariables([1202, 1202, 0, 0, 28])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 189
Name = "EV189"

  Page 0
    Empty([])

CommonEvent 190
Name = "EV190"

  Page 0
    SetMoveRoute([189, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_myuska_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 0, 0, 2])
    ShowText(["\\n<Myusca>What a pity~ ♪\nYou can see the exit right ahead, but this is the end for you. ♥"])
    ShowTextAttributes(["kazuya_fc2", 0, 0, 2])
    ShowText(["\\n<Kazuya>This isn't the end...\nWe're going to beat you and break through!"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>We will not yield to this game!"])
    ShowPicture([5, "80_myuska_st04", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 3, 0, 2])
    ShowText(["\\n<Myusca>Haha...♥\nDon't say that, it makes you look even more delicious, you know~?"])
    ShowPicture([5, "80_myuska_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 4, 0, 2])
    ShowText(["\\n<Myusca>I'll slowly soak you all in despair...\nAnd eat you to the last bite...♥"])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Dream Fox>It's all or nothing, here I come~!"])
    ShowTextAttributes(["lanpass_fc2", 3, 0, 2])
    ShowText(["\\n<Lampas>I will support you as well!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even if we can't win, we need to create an opening somehow.\nThen, we'll escape outside..."])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    SetMoveRoute([189, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=41, @parameters=[\\\"Collabo\\\", 5])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"Collabo\", 5])"])
    ShowPicture([5, "80_myuska_st12", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 6, 0, 2])
    ShowText(["\\n<Myusca>And now... Time to eat. ♥"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca reveals her true form!!"])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    BattleProcessing([0, 1314, false, false])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_myuska_st13", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    SetEventLocation([189, 0, 20, 215, 2])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    TransferPlayer([0, 858, 20, 217, 8, 2])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Ouch...!\nAh... You've scratched my elbow."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>We're fighting her so desperately, yet this is all the damage we could do..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["As I thought, a frontal breakthrough is impossible.\nIt's hard to even create an opening..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["...Right after thinking that, something strange happens."])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
    ShowPicture([5, "iv_collabo_emb", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Oh... The crest on the back of my hand is shining?\nWhat's going on...?"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>T-This is..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Impossible... What's the meaning of this!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The \"Proof of Collaboration\" is shining on the back of Myusca's hand.\nIt's the exact same thing that Hakunen and I have."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No way, could it be that Myusca is one of the seven heroes...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["No, she's supposed to be an ally of the Queen of Dreams.\nThen why does she have the Proof of Collaboration...?"])
    ShowPicture([5, "80_myuska_st13", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Wait...\nThe crest is super hot for some reason..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca seems to be confused by the sudden and strange event.\nWe absolutely can't overlook that opportunity..."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Now, let's run...!"])
    ShowTextAttributes(["byakunen_fc3", 0, 0, 2])
    ShowText(["\\n<Hakunen>Yes!"])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Ah... Hey, wait a minute~\nWhat's this crest~...?"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Don't listen to the voice behind us..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=30, @parameters=[4])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([30])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And we finally escaped to the outside.\nFinally, we were able to escape from Myusca's game..."])
    TransferPlayer([0, 936, 21, 5, 2, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 191
Name = "EV191"

  Page 0
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>We've made it this far, we shouldn't go back..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 192
Name = "EV192"

  Page 0
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>We've made it this far, we shouldn't go back..."])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Empty([])

CommonEvent 193
Name = "EV193"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>That statue is in the way, isn't it?\nWe love to play pranks like that♪"])
    Empty([])

CommonEvent 194
Name = "EV194"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>How many of us have come here?\nFrom the looks of it, quite a lot of us have been tossed into this world."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Well, I'll obediently go home once I'm done with my work...\nThough we might increase in number in this world."])
    Empty([])

CommonEvent 195
Name = "EV195"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>Aren't there any mangas here...?"])
    Empty([])

CommonEvent 196
Name = "EV196"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Sometimes, it's nice to have cross-world interactions."])
    Empty([])

CommonEvent 197
Name = "EV197"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>It seems that there are only Lampas and us here.\nAs for Myusca... I guess we could call it a contractual relationship?"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Honestly, I just want to get it over with and get back to my world.\nThat Myusca seems pretty vicious..."])
    Empty([])

CommonEvent 198
Name = "EV198"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox>Myusca is way too dangerous~\nI don't understand the feelings of my comrades who follow that thing..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>I feel the same, now.\nBut I think a fair number of them have deserted after that violent incident."])
    Empty([])

CommonEvent 199
Name = "EV199"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I'm starting a business here.\nCome on, buy something♪"])
    ShopProcessing([1, 89, 0, 0, false])
    ShopItem([1, 300, 0, 0])
    ShopItem([1, 519, 0, 0])
    ShopItem([1, 598, 0, 0])
    ShopItem([2, 7, 0, 0])
    ShopItem([2, 37, 0, 0])
    ShopItem([2, 126, 0, 0])
    ShopItem([2, 185, 0, 0])
    ShopItem([2, 241, 0, 0])
    ShopItem([2, 261, 0, 0])
    ShopItem([2, 274, 0, 0])
    ShopItem([2, 286, 0, 0])
    Empty([])

CommonEvent 200
Name = "EV200"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I'll buy some souvenirs and go back to Mahoroba Mountain♪\n...Can we really go home though?"])
    Empty([])

CommonEvent 201
Name = "EV201"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Myusca doesn't say much when we slack off.\nIt feels like she's satisfied as long as we properly chase humans around."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>She said that humans become delicious when they're afraid.\nI don't really understand that though."])
    Empty([])

CommonEvent 202
Name = "EV202"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>There are many similar terrains in this labyrinth, aren't there?\nIs this the so-called copy and paste...?"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>To think magic allows you to do something like that so easily...\nMyusca is incredibly powerful."])
    Empty([])

CommonEvent 203
Name = "EV203"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox>Besides Myusca, there are other big shots as well.\nThey are called the alliance or something..."])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Spirit Fox>And all of them are rampaging together as a group...\nThis world is finished, isn't it?"])
    Empty([])

CommonEvent 204
Name = "EV204"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I want to go back to my world soon...\nIs obeying Myusca the only way to go back?\nIs that the only way?"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>To begin with, there's a rumor that even Myusca doesn't know how to go back home.\nIf that were true, we wouldn't be able to return to our world either..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>...Well, it doesn't matter.\nI'll live a lazy life in this world."])
    Empty([])

CommonEvent 205
Name = "EV205"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Welcome to the Spirit Fox Shop!\nI'll make a lot of money and go home~ ♪"])
    ShopProcessing([0, 2, 0, 0, false])
    ShopItem([0, 11, 0, 0])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 14, 0, 0])
    ShopItem([0, 15, 0, 0])
    ShopItem([0, 16, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 18, 0, 0])
    ShopItem([0, 19, 0, 0])
    ShopItem([0, 20, 0, 0])
    ShopItem([0, 21, 0, 0])
    Empty([])

CommonEvent 206
Name = "EV206"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>I saw a strange Japanese doll earlier.\nI wonder if she's a minion of Myusca and the others...?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>A Japanese doll? Don't tell me..."])
    Empty([])

CommonEvent 207
Name = "EV207"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>There seems to be a lot of succubi among the Allies.\nI wonder what criteria the Queen of Dreams used to choose her allies?"])
    Empty([])

CommonEvent 208
Name = "EV208"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>I'll keep sleeping until everything's over..."])
    Empty([])

CommonEvent 209
Name = "EV209"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Spirit Fox>Magatsu~, to think she's here as well...\nWill she get angry when she finds us?"])
    Empty([])

CommonEvent 210
Name = "EV210"

  Page 0
    ShowTextAttributes(["lanpass_fc2", 2, 0, 2])
    ShowText(["\\n<Lampas>I think I saw a rabbit earlier...\nWas it my imagination?"])
    ConditionalBranch([1, 1202, 0, 27, 2])
      ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
      ShowText(["\\n<Kazuya>A rabbit...?"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 211
Name = "EV211"

  Page 0
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>This is..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A Lampas light...\nA human being was sacrificed here."])
    Empty([])

CommonEvent 212
Name = "EV212"

  Page 0
    Empty([])

CommonEvent 213
Name = "EV213"

  Page 0
    Empty([])

CommonEvent 214
Name = "EV214"

  Page 0
    Empty([])

CommonEvent 215
Name = "EV215"

  Page 0
    Empty([])

CommonEvent 216
Name = "EV216"

  Page 0
    Empty([])

CommonEvent 217
Name = "EV217"

  Page 0
    Empty([])

CommonEvent 218
Name = "EV218"

  Page 0
    Empty([])

CommonEvent 219
Name = "EV219"

  Page 0
    Empty([])

CommonEvent 220
Name = "EV220"

  Page 0
    Empty([])

CommonEvent 221
Name = "EV221"

  Page 0
    Empty([])

CommonEvent 222
Name = "EV222"

  Page 0
    Empty([])

CommonEvent 223
Name = "EV223"

  Page 0
    Empty([])

CommonEvent 224
Name = "EV224"

  Page 0
    Empty([])

CommonEvent 225
Name = "EV225"

  Page 0
    Empty([])

CommonEvent 226
Name = "EV226"

  Page 0
    Empty([])

CommonEvent 227
Name = "EV227"

  Page 0
    Empty([])

CommonEvent 228
Name = "EV228"

  Page 0
    Empty([])

CommonEvent 229
Name = "EV229"

  Page 0
    Empty([])

CommonEvent 230
Name = "EV230"

  Page 0
    ControlSelfSwitch(["A", 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    GatherFollowers([])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>...What is this book?"])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>I feel a mysterious power..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Oh, is that the first time you've seen it?\n...I see, you guys are new to this world."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>This is a job change book.\nIt works as an agency for adventurers in this world."])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>Myusca showed me too.\nI wasn't really interested, so I ignored it."])
    ShowTextAttributes(["byakunen_fc1", 0, 0, 2])
    ShowText(["\\n<Hakunen>What's an agency for adventurers...?"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>...Well, I can guess what it is.\nI remember there was a similar machine in my world."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kazuya touches the job change book!\nIt scans the experience he's accumulated so far..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>What's this...?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>If someone comes from a world without a job change system like ours...\nThe experience gained in the original world will also be applied to the acquired job."])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>I see...\nCan you choose a job that suits you?"])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Kazuya has acquired the Warrior job!\nThrough his experience in another world, Kazuya has acquired the Swordsman job!"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>It looks like I've learned a lot of skills.\nThose look like sword-related techniques."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>Amazing...\nBut it looks like it's not over yet."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kazuya is still touching the job change book.\nIt scans the experience he's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Kazuya has acquired the Hunter job!\nThrough his experience in another world, Kazuya has acquired the Gunner job!"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>Well, of course.\nI've used a lot of guns so far..."])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>I-It's still going on.\nKazuya, you've been through a lot..."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Kazuya is still touching the job change book.\nIt scans the experience he's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Kazuya has acquired the Magician job!\nThrough his experience in another world, Kazuya has acquired the Black Mage job!"])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>This is where my magical experience was applied.\n...Looks like that's it."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>T-Then... I'm next.\nI'm kind of nervous..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>You trained as a monk...\nDoes that mean you'll become one?"])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>But I was halfway through my training...\n...L-Let's try."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen touches the job change book!\nIt scans the experience he's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Hakunen has acquired the Priest job!"])
    ShowTextAttributes(["byakunen_fc2", 2, 0, 2])
    ShowText(["\\n<Hakunen>Incredible...\nI thought this path was closed in the middle."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Still, your experience must have counted.\nBesides, it looks like it's not over yet..."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen is still touching the job change book.\nIt scans the experience he's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Hakunen has acquired the Martial Artist job!\nThrough his experience in another world, Hakunen has acquired the Overpowering Fist job!"])
    ShowTextAttributes(["byakunen_fc2", 0, 0, 2])
    ShowText(["\\n<Hakunen>M-Martial artist...?\nAnd I have more experience in it compared to Priest...!?"])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>It's because you went on a rampage on Mahoroba Mountain..."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Moreover, it's still going on...\nHakunen, you seem to be quite experienced as well."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Hakunen is still touching the job change book.\nIt scans the experience he's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through his experience in another world, Hakunen has acquired the Prostitute job!"])
    ShowTextAttributes(["byakunen_fc2", 4, 0, 2])
    ShowText(["\\n<Hakunen>...!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>...!?"])
    ShowTextAttributes(["lanpass_fc2", 6, 0, 2])
    ShowText(["\\n<Lampas>...???"])
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Dream Fox>...♥♥♥"])
    ShowTextAttributes(["byakunen_fc2", 1, 0, 2])
    ShowText(["\\n<Hakunen>...It must be some kind of mistake."])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Y-Yeah..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I couldn't say anything else..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Well, I'll give it a try now."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Dream Fox touches the job change book!\nIt scans the experience she's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through her experience in another world, Dream Fox has acquired the Thief job!\nThrough her experience in another world, Dream Fox has acquired the Master Thief job!"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Thief... So you were a bandit.\nIt looks like you have a habit of stealing things."])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Dream Fox>This thing makes me look bad...\nAnd it seems like it's still going on."])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Dream Fox is still touching the job change book.\nIt scans the experience she's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through her experience in another world, Dream Fox has acquired the Gadabout job!"])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Dream Fox>This isn't decent...\nMaybe I should change the way I live."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through her experience in another world, Dream Fox has acquired the Minstrel job!"])
    ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
    ShowText(["\\n<Dream Fox>I sing a lot when I'm drunk!\nAre you telling me something like that counts as a job experience!?"])
    ShowTextAttributes(["lanpass_fc2", 7, 0, 2])
    ShowText(["\\n<Lampas>I'm next! I wonder what I'll get~"])
    PlaySE(["RPG::SE(@name=\"mon_power\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lampas touches the job change book!\nIt scans the experience she's accumulated so far..."])
    PlayME(["RPG::ME(@name=\"mon_fanfale3\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Through her experience in another world, Lampas has acquired the Gadabout job!\nThrough her experience in another world, Lampas has acquired the Dancer job!"])
    ShowTextAttributes(["lanpass_fc2", 5, 0, 2])
    ShowText(["\\n<Lampas>It's true that I danced a lot while watching Hell TV...\nDoes something like that really count...?"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Isn't this evaluation quite appropriate though?"])
    ShowTextAttributes(["byakunen_fc1", 1, 0, 2])
    ShowText(["\\n<Hakunen>This thing is sloppy, it can't be relied upon."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Hakunen..."])
    ShowTextAttributes(["youkosan_fc1", 0, 0, 2])
    ShowText(["\\n<Dream Fox>Anyway, I feel like we've all become explosively stronger.\nIsn't that cheating...?"])
    ShowTextAttributes(["lanpass_fc2", 0, 0, 2])
    ShowText(["\\n<Lampas>This is the power we originally cultivated in our own world.\nIt just reapplied in this world."])
    ShowTextAttributes(["kazuya_fc2", 1, 0, 2])
    ShowText(["\\n<Kazuya>Yeah, this made me instantly stronger.\nIt should make the fights from here on out a lot easier!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Also, it looks like we can get more advanced jobs.\nI must not forget to check the job change book..."])
    ChangeSkills([0, 815, 0, 268])
    ChangeSkills([0, 811, 0, 61])
    ChangeSkills([0, 816, 0, 1465])
    ChangeSkills([0, 816, 0, 8470])
    ConditionalBranch([0, 7077, 1])
      Script(["set_class_level(815, 1, 10, false, false)"])
      ScriptMore(["set_class_level(815, 2, 10, false, false)"])
      ScriptMore(["set_class_level(815, 33, 10, false, false)"])
      ScriptMore(["set_class_level(815, 34, 10, false, false)"])
      ScriptMore(["set_class_level(815, 52, 10, false, false)"])
      ScriptMore(["set_class_level(815, 56, 10, false, true)"])
      ScriptMore(["set_class_level(815, 151, 10, false, false)"])
      Script(["set_class_level(811, 22, 10, false, false)"])
      ScriptMore(["set_class_level(811, 23, 10, false, true)"])
      ScriptMore(["set_class_level(811, 44, 10, false, false)"])
      ScriptMore(["set_class_level(811, 92, 10, false, false)"])
      ScriptMore(["set_class_level(811, 97, 10, false, false)"])
      ScriptMore(["set_class_level(811, 151, 10, false, false)"])
      Script(["set_class_level(813, 62, 10, false, false)"])
      ScriptMore(["set_class_level(813, 63, 10, false, false)"])
      ScriptMore(["set_class_level(813, 92, 10, false, false)"])
      ScriptMore(["set_class_level(813, 95, 10, false, true)"])
      ScriptMore(["set_class_level(813, 246, 10, false, false)"])
      ScriptMore(["set_class_level(813, 248, 10, false, true)"])
      ScriptMore(["set_class_level(816, 92, 10, false, false)"])
      ScriptMore(["set_class_level(816, 93, 10, false, true)"])
      ScriptMore(["set_class_level(816, 320, 10, false, true)"])
      ScriptMore(["set_class_level(816, 322, 10, false, false)"])
      RecoverAll([0, 0])
      Empty([])

    Else([])
      Script(["set_class_level(815, 1, 10, false, false)"])
      ScriptMore(["set_class_level(815, 2, 10, false, false)"])
      ScriptMore(["set_class_level(815, 33, 10, false, false)"])
      ScriptMore(["set_class_level(815, 34, 10, false, false)"])
      ScriptMore(["set_class_level(815, 52, 10, false, false)"])
      ScriptMore(["set_class_level(815, 56, 10, false, false)"])
      ScriptMore(["set_class_level(815, 151, 10, false, false)"])
      Script(["set_class_level(811, 22, 10, false, false)"])
      ScriptMore(["set_class_level(811, 23, 10, false, false)"])
      ScriptMore(["set_class_level(811, 44, 10, false, false)"])
      ScriptMore(["set_class_level(811, 92, 10, false, false)"])
      ScriptMore(["set_class_level(811, 97, 10, false, false)"])
      ScriptMore(["set_class_level(811, 151, 10, false, false)"])
      Script(["set_class_level(813, 62, 10, false, false)"])
      ScriptMore(["set_class_level(813, 63, 10, false, false)"])
      ScriptMore(["set_class_level(813, 92, 10, false, false)"])
      ScriptMore(["set_class_level(813, 95, 10, false, false)"])
      ScriptMore(["set_class_level(813, 246, 10, false, false)"])
      ScriptMore(["set_class_level(813, 248, 10, false, false)"])
      ScriptMore(["set_class_level(816, 92, 10, false, false)"])
      ScriptMore(["set_class_level(816, 93, 10, false, false)"])
      ScriptMore(["set_class_level(816, 320, 10, false, false)"])
      ScriptMore(["set_class_level(816, 322, 10, false, false)"])
      RecoverAll([0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 231
Name = "EV231"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["A job change book has been left here open..."])
    Script(["SceneManager.call(Scene_JobChange)"])
    Wait([1])
    RecoverAll([0, 0])
    ExitEventProcessing([])
    Empty([])

CommonEvent 232
Name = "EV232"

  Page 0
    ConditionalBranch([6, -1, 4])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"hand-drum01\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"sanmai\\\", 1])\", \"RPG::MoveCommand(@code=14, @parameters=[0, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"hand-drum01\\\", @pitch=100, @volume=100)\"])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"sanmai\", 1])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 0])"])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Sand\\\\\\\", @pitch=150, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=41, @parameters=[\\\"!Flame\\\", 7])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=33, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Sand\\\", @pitch=150, @volume=80)\"])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=41, @parameters=[\"!Flame\", 7])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
      Unnamed(["RPG::MoveCommand(@code=33, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
      ShowTextAttributes(["youkosan_fc1", 3, 0, 2])
      ShowText(["\\n<Spirit Fox>Mugyaaa!!\\^\\.\\."])
      ControlSelfSwitch(["A", 0])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["youkosan_fc2", 0, 0, 2])
      ShowText(["\\n<Fox Statue>Fufufu... I am a Fox Statue.\nI won't step aside unless you talk to my \"arse.\""])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 233
Name = "EV233"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([197, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 234
Name = "EV234"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([518, 0, 0, 1, false])
    ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
    ShowText(["\\n<Kazuya>A rod, huh. This one's for me.\nShould I mainly fight using guns or using magic..."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 235
Name = "EV235"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1357, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 236
Name = "EV236"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([22, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 237
Name = "EV237"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([58, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 238
Name = "EV238"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([275, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 239
Name = "EV239"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([896, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 240
Name = "EV240"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([629, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 241
Name = "EV241"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([300, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 242
Name = "EV242"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([58, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 243
Name = "EV243"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeArmor([1157, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 244
Name = "EV244"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 245
Name = "EV245"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 246
Name = "EV246"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 247
Name = "EV247"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 248
Name = "EV248"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 249
Name = "EV249"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([52, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 250
Name = "EV250"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 251
Name = "EV251"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 252
Name = "EV252"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([431, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 253
Name = "EV253"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([11, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 254
Name = "EV254"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([22, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 255
Name = "EV255"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 256
Name = "EV256"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([5, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 257
Name = "EV257"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([7, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 258
Name = "EV258"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 259
Name = "EV259"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([431, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 260
Name = "EV260"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 261
Name = "EV261"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([50, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 262
Name = "EV262"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 263
Name = "EV263"

  Page 0
    ShowTextAttributes(["youkosan_fc1", 4, 0, 2])
    ShowText(["\\n<Spirit Fox>A piano... Farefahihehe~"])
    Empty([])

CommonEvent 264
Name = "EV264"

  Page 0
    ControlSwitches([31, 39, 1])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 858, 8, 181, 0, 0])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Huff, huff... We got away.\n...Where are we?"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Soldier>Hey, don't make too much noise.\nWe have a lot of injured people here."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>There are so many victims, this is terrible..."])
    ShowTextAttributes(["myuska_fc1", 0, 0, 2])
    ShowText(["\\n<Myusca>Oh? There are a lot of people left...♥"])
    PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
    ControlSwitches([34, 34, 0])
    SetEventLocation([182, 0, 7, 181, 6])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowPicture([5, "80_myuska_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 3, 0, 2])
    ShowText(["\\n<Myusca>What's more, they can't move because of their injuries...\nIt's an all-you-can-eat buffet. ♥"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Man>Uwaaaa!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Youth>H-Help me...!!"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Stop! Leave the civilians alone!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In this situation, I can't say that we have no chance of winning.\nWe need to buy everyone as much time as possible to evacuate-"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Magic3\", @pitch=100, @volume=80)"])
    ShakeScreen([5, 5, 60, false])
    FlashScreen(["Color(@red=255.0, @green=136.0, @blue=255.0, @alpha=255.0)", 60, false])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[5, 1])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_down\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=30, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[5, 1])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_down\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[3])"])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Gh...!"])
    ShowPicture([5, "80_myuska_st04", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Do you really want me to eat you that badly?\nBut I'm saving the main dish for later... okay? ♥"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Myusca's power is in the realm of Lucy and Titanoboa's.\nThis is not a level a mere human can compete with."])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>Ah, ahhhh..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ah, again, am I unable to do anything once again...?"])
    ShowPicture([5, "80_myuska_st05", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["myuska_fc1", 4, 0, 2])
    ShowText(["\\n<Myusca>And now... It's time...\nTo eat you aaall~...♥"])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_ero_chupa6\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=27, @parameters=[32])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_ero_chupa6\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=27, @parameters=[32])"])
    ShotBalloonIcon([56, 1, false])
    Wait([60])
    SetMoveRoute([56, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[6])\", \"RPG::MoveCommand(@code=30, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=29, @parameters=[6])"])
    Unnamed(["RPG::MoveCommand(@code=30, @parameters=[5])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_ero_chupa6\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=27, @parameters=[31])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_ero_chupa6\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=27, @parameters=[31])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It was exactly like when someone eats messily and spills food all over the place.\nMyusca squeezed out the semen of one man after another..."])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[2, -1])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_ero_chupa6\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=27, @parameters=[33])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -1])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_ero_chupa6\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=27, @parameters=[33])"])
    Wait([30])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_ero_chupa6\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=27, @parameters=[36])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_ero_chupa6\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=27, @parameters=[36])"])
    Wait([30])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"mon_ero_chupa6\\\\\\\", @pitch=100, @volume=100)\\\"])\", \"RPG::MoveCommand(@code=27, @parameters=[37])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"mon_ero_chupa6\\\", @pitch=100, @volume=100)\"])"])
    Unnamed(["RPG::MoveCommand(@code=27, @parameters=[37])"])
    Wait([30])
    ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
    ShowText(["\\n<Kazuya>Gh..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And in the small amount of time it takes us to get up after being knocked down...\nShe had killed five human beings and turned them into dried-up corpses."])
    SetMoveRoute([182, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowPicture([5, "80_myuska_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>Nn... I'm full. ♥\nThis world truly is an all-you-can-eat buffet. ♥"])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>With that said, I guess I'm satisfied for now...♥\nI'll eat you guys after you become even more delicious. ♥"])
    ShowTextAttributes(["myuska_fc1", 1, 0, 2])
    ShowText(["\\n<Myusca>See you later...♥"])
    ErasePicture([5])
    Wait([30])
    ShowAnimation([226, 542, false])
    Wait([60])
    ControlSwitches([34, 34, 1])
    FadeoutBGM([1])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["And with that, Myusca disappears.\nLeaving so many corpses behind..."])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"scene_kanasimi2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
    ShowText(["\\n<Hakunen>T-This is too horrible...\nI can't believe how easy it is for her to kill a human being..."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>...It's sad, but some demons are like that.\nIt's not the first time I've met someone like her."])
    ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
    ShowText(["\\n<Kazuya>Like someone who would keep human beings as provisions for her dinner...\nOr someone who only thinks of others as prey..."])
    ShowTextAttributes(["byakunen_fc2", 5, 0, 2])
    ShowText(["\\n<Hakunen>..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Anyway, it seems she let us off the hook.\nI can roughly imagine why."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It is said that the flesh and semen of a human trembling with fear are a delicacy to demons.\nShe gave us more time to ripen up..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I can't expect them to help me like \"at that time.\"\nWe must avoid letting fear and anger control us..."])
    PlayBGM(["RPG::BGM(@name=\"dungeon_tarutaro1\", @volume=100, @pitch=100)"])
    ScrollMap([6, 4, 5])
    SetEventLocation([184, 0, 24, 181, 0])
    SetEventLocation([185, 0, 24, 181, 0])
    SetEventLocation([186, 0, 24, 181, 0])
    ControlSwitches([2920, 2920, 0])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([184, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    SetMoveRoute([186, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    SetMoveRoute([185, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=38, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=38, @parameters=[])"])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox A>Whoa, what's this..."])
    ShowTextAttributes(["youkosan_fc1", 2, 0, 2])
    ShowText(["\\n<Spirit Fox B>This is kinda disgusting..."])
    ShowTextAttributes(["byakunen_fc1", 2, 0, 2])
    ShowText(["\\n<Hakunen>Oh, the foxes...\nWhat's going on?"])
    FadeoutScreen([])
    ControlVariables([1202, 1202, 0, 0, 25])
    ChangePlayerFollowers([0])
    TransferPlayer([0, 858, 14, 182, 6, 2])
    FadeinScreen([])
    ChangeSaveAccess([1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 265
Name = "EV265"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["This bed will allow you to rest safely.\nWould you like to rest?"])
    ShowChoices([["Yes", "No"], 2])
    When([0, "Yes"])
      FadeoutScreen([])
      PlayME(["RPG::ME(@name=\"Inn\", @pitch=100, @volume=100)"])
      Wait([150])
      RecoverAll([0, 0])
      FadeinScreen([])
      Empty([])

    When([1, "No"])
      Empty([])

    ChoicesEnd([])
    Empty([])
